Fable 2: Milestone September 2006 (Thursday, 5th October 2006)
When you read this, the next milestone will be well on its way, but for this
month’s update I would like to bring you up-to-date with the latest on-goings at
Lionhead Studios and more specifically, with the Fable 2 team. It is little later
than normal, and I apologize, but I didn’t get the right kind of candy, hence the
slightly later monthly update…
In last month’s update I sat together with Charlton
and we had a look at how the world of Albion is being crafted, but in this update
we’ll be taking a look at the actual milestone itself and some of its highlights.
As I explained in one of my earlier updates, we need to regularly submit a milestone
to our publisher (for the n00bs out there, that’s Microsoft Game Studios) so that
we can give them confidence in the development process of Fable 2. This milestone
is referred to by the industry as the “first playable”, but we will abbreviate this
to FP. The FP is important during the development of any videogame; it consists
of just a few areas, that are fully functional, this allows the team to work on
the major components and basics of Fable 2 and get them to a stage where the game
is completely playable for the first time. Before everyone gets too excited I should
point out that this FP is internal terminology for a pretty key milestone but it
should not be confused with what some people call Alpha, when the game is deemed
ready for some hands-on time for journalists.
Since the FP is such an important milestone in any project, the stress levels were
getting high, particularly with the people on the production-side as they are the
ones in charge of the timing of the project. A few days prior to submitting the
build, things were getting hectic. Some of us even had whiskers on our chins, but
that had nothing to do with the approaching deadline. At some point, I was excepting
someone to commit a homicide, when the air-conditioning decided to pass the pipe
to Martin, again. The exotic-like temperatures made the members of the
team sweat. And not the nice kind of sweat you get from the gym, but the sort of
sweat that just happens to decide to come up when you’re trying to make a date work!
You have to understand this was the sixth time in only a few weeks that it had happened.
Lives were saved but not due to the repairman, oh no, but thanks to our office manager
Geraldine. A complete office refurbishment will sort this problem out for good!
The list of issues that required the immediate attention of a team member was growing
steadily; when one problem was solved another issue sprang up. Most of the time
these weren’t really game-breakers but things that needed to be fixed in order to
get to the right level of polish for the FP. Bug number 656 for example, which was
assigned to JMoore and which had a high priority, was accompanied by the following
description: “The Hero’s mouth is wide open.” Not really a glamorous problem or
even a huge one (we can always blame it on the boogie) but still it was something
that needed to be fixed before the first playable could be submitted. And so after
some tinkering, the problem was solved and bug # 656 was no longer with us.
With a delay of only a few days, nothing which will compromise what we are doing
here, a stable build was submitted to MGS for them to have a look at. When this
community update was written, we hadn’t officially made our FP yet. I’ll
probably come back to this in one of my next updates or you might have heard about
it at X06...
The FP also saw a Quest which sadly enough will never be seen by the outside world,
a fact the team was keen to point out to me. This Quest was merely meant as a test
for various game features, but during a Friday Meeting the submitted build was being
shown, I was able to sneak a look and can tell you that this specific Quest included
such things as a magical potion, some pretty messed-up, dandy-dressed, wizard-types
and most importantly such a dramatic outcome of a twisted nature, that it would
make Joe Average Jr. freak out. Can anyone guess?
In sharp contrast to the original Fable, we haven't released any artwork during
this year's X0 event. We've learned from the past and it's better not to show too
much too early. Although I think it’s just because the artists don’t want to share
any of that beautiful environment artwork with us! And so a soft-pink, magical bird
throws the following piece of artwork in my lap, and without further ado, we are
happy to show you [CENSOR]. Until next month!

Environment Artwork for [CENSOR]
- Sam -
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