Fable: The Journey Box Art revealed!

<drums> Ladies and gentlemen, please give a magical round of applause to welcome on stage; a purple box! </drums> Maybe this isn’t the biggest news for all our fans out there, but it is a big moment for the development team.  The box art signifies that we are working on a game now that will [...]

Posted on April 4th, 2012

Team Tuesday: Jon Eckersley – Lead Artist

Roughly a year ago, I sat with Ted over a now widely publicised cup of coffee. We talked about all kinds of crazy ideas for games we could make – but the reality was, if we were going to actually make a fun game in time for Creative Day, we needed to use the existing [...]

Posted on April 3rd, 2012

Beat the Fable Heroes devs at PAX East

If you are at PAX East, swing by the Xbox 360 booth between 1PM and 2PM every day for a chance to play against Lionhead Developers, Ted Timmins (@LHTeddii) and Bryn Davies (@LH_Clarkycat). If you manage to beat the developers at their own game, you’ll get an exclusive PAX East Heroes t-shirt. Go one step [...]

Posted on April 2nd, 2012

Introducing Maze!

Name: Maze Combat Style: Spellcaster First Appears: Fable Weapon(s) of Choice: Lighting Spell, Force Push Spell Puppet Obtained Via: An unlockable puppet from Fable Heroes Maze was one of the most powerful Will users the Heroes’ Guild had ever seen. From a young age, however, he was bound in service to Jack of Blades, and [...]

Posted on March 30th, 2012

Team Tuesday: Bryn Davies – Lead Level Designer

Almost a year ago (on my birthday in fact) I packed up my disorganised, toy-strewn desk and moved across the road from the main Lionhead Studios building to a little office tucked away next to the lake, occupied by the Fable Heroes team. At the time the team had only just entered production, myself and [...]

Posted on March 27th, 2012