If you are interested in applying for a contract position at Lionhead Studios please send a copy of your CV, accompanied by showreel/work examples (as appropriate) to lhrdirap@microsoft.com for consideration.

Please note that only applications relating to contract vacancies will be dealt with through this email address.

Character Artist

6 month contract to start 1st June 2013.

Key skills required:

  • Sculpt high resolution character/creature models in Zbrush.
  • Producing high quality character art.
  • To help ensure the character art team can deliver a constant flow of models on time.
  • Must work with the Art Director closely to produce assets in the games style.
  • Be able to work to tight deadlines
  • Capable and professional with a good attitude
  • Good team member
  • Able take ownership and be self-motivated
  • Sense of humour preferred
  • Posted on April 25th, 2013 by Lauran

    UX Designer

    12 month contract. Design interfaces, screen flows and art elements.

    Key skills required:

  • Concept, wireframe, storyboard, design and oversee implementation of your designs.
  • Create conceptual wireframes, user flow diagrams, and high-fidelity prototypes to solidify design direction and plans.
  • A minimum of 3 years experience as a UI designer, with at least 2 released titles.
  • Expert knowledge of Illustrator, Photoshop, Visio, Flash, and standard tools of the trade.
  • Experience of both console and Windows interface design; Touch is a bonus.
  • Posted on April 12th, 2013 by Lauran

    Gameplay Programmer

    12 month rolling contract.

    Key skills required:

  • Previous experience working on AAA game projects in a gameplay role
  • Ability to work in agile environments and teams
  • Advanced understanding in C/C++ (2-3 years proven industry experience)
  • Broad understanding of Animation, AI, Game Networking and Audio
  • Knowledge of Unreal Engine 3 or 4
  • Posted on April 9th, 2013 by Lauran

    Automation Engineer

    12 month rolling contract to start April 2013

    Key skills required:

  • Demonstrated experience of working in a task automation and build engineering role.
  • Knowledge of continuous integration systems.
  • Knowledge of build production and deployment for Microsoft platforms.
  • Knowledge of Unreal 3 and/or 4 build processes, both code and assets a distinct plus.
  • Knowledge of code and asset build systems in general (e.g. Make, MSBuild, Ant, Visual Studio)
  • Knowledge of programming in scripting languages and environments such as Python, Powershell etc
  • Posted on March 6th, 2013 by Lauran

    Technical Animator

    12 month rolling contract to start May 2013

    Key skills required:

  • Previous experience of developing and working with procedural rigging tools.
  • Extremely strong rigging ability
  • Shipped at least one AAA title where you we’re at least in part responsible for the development and maintenance of rigs.
  • Experience working closely with Animation Teams, and understanding their needs and requirements
  • Excellent knowledge of Maya
  • Excellent knowledge of Python, PyQt and PyMel
  • Posted on March 6th, 2013 by Pete

    Services Engineer

    We have 4 of these roles to fill!

    12 month rolling contract to start April 2013

    Key skills required:

  • Proven networking infrastructure experience in a high concurrency environment
  • Configuration and release management of multiple environments
  • Experience in monitoring tools and techniques on Microsoft platforms (such as SCOM)
  • Excellent C# programming and debugging skills utilising the latest .NET technologies
  • Cloud platform experience (Azure, Amazon EC2, etc)
  • Posted on March 6th, 2013 by Pete