Team Tuesday: Bryn Davies – Lead Level Designer

Bryn Davies - Lead Level Designer

Almost a year ago (on my birthday in fact) I packed up my disorganised, toy-strewn desk and moved across the road from the main Lionhead Studios building to a little office tucked away next to the lake, occupied by the Fable Heroes team. At the time the team had only just entered production, myself and Level Designer / mad skills gamer Lewis Brundish moved across to get to work on designing the regions for the game.

Fable Heroes is based on a heavily modified Fable 3 engine and it makes use of the same tools and some of the same systems that are already familiar to me and Lewis (having both worked as Level Designers on the AAA title). However, the process for designing and constructing a Heroes level is very different to a typical Fable 3 level. So, how do we actually begin designing a Heroes level?

…it helps keep the levels in Heroes feel like they belonged to Fable

Well, every level starts with an idea. In the case of Heroes, we first come up with environs in which the levels are set, such as “Caves” or “Desert” and then we try to make them as distinct from each other as possible. From these single words we now start to collect images for inspiration. For the Desert level (later renamed Aurora), on top of the invaluable environmental concept art we have from Fable 3’s Aurora, inspiration is also taken from all over the world (Canyonlands National Park in Utah, the Ubari lakes in Libya and particularly for a ruined tomb section near the end of the level, the ruins of Palmyra in Syria). Whilst having a lot of photographic reference isn’t nearly as important when you’re making a game that’s as stylised as Heroes is, it’s really useful to use as structural reference (i.e. what do sandbanks look like piled against red rock cliffs? How do trees and plants form around an oasis?), as well as to provide inspiration for sections of the level. Above all else though, it helps keep the levels in Heroes feel like they belonged to Fable.

From these photos and other thoughts we draw up a list of gameplay scenarios and vistas (views the player will see within the level) we think are going to work. I will literally collage a Visio document with short descriptive sentences about environmental elements, trying to generate as many ideas as possible. In the case of the Aurora level, there are sections called “bright and cheery Auroran village with bustling market” and “sweeping dunes, huge skeletons (elephant graveyard)”. Once these are all written, I’d then pick my favourites – those that are unique, distinct and offered something different to the gameplay were favoured. Those sections will then need to be arranged logically to form a visual story, a journey that would stretch across the level: the player begins the level in an Auroran village, ventures out into the desert, comes across an oasis etc. I always find it’s important to try and make the various areas within a level feel as different to each other as possible, because as a player runs through it they are going to get a better sense of progressing as they notice the level change around them. If you’re always running through a cookie cutter level, even with a series of visible landmarks to navigate by, you’re not going to feel like you’re actually going anywhere. With the flow completed I add in photographs and concepts that I think give a good indication of what I’m after visually for each section – it helps give everyone else a sense of what you’re imagining the level to look like.

The original visual flow for the Aurora level

At this point we know visually how the level will unfold and we know how many arenas or gameplay segments our level breaks down into. Once everyone’s given their ok, the work can begin on actually piecing it together. We work out our pacing during the prototyping of the first level – how often enemies should be encountered, how long a level should be and when to introduce other gameplay elements. So with these guides in mind, we get a working block-out of the level running – a very simple, ugly, no frills path with only main gameplay elements in there (creatures, stuff to smash) and some key assets in the vistas (in Aurora, these are things like a house and bridge for the village and some red rock cliffs for the craggy section). This now allows us to crack on with the pacing and balancing for the level and make any structural changes whilst the artists got to work on the assets (all the rocks, trees, ruins etc.) we need. With assets ready, the level builds up layer by layer, adding finer detail and finalising the lighting.

Early screenshot of Aurora – before it looked pretty

One particularly interesting aspect – and a whole lot of fun to do! – was Dark Albion. We knew we wanted to get more use out of our levels and have something harder for players who had completed the game. However, we didn’t like the idea of just running through the same level with harder enemies – they needed to stand out and feel special.

The view from the same position near the start of both and Dark Albion Aurora

Aurora was a really tricky one when it came to Dark Albion though. We’d had ideas for a number of other levels and we were running with this “let’s make it the opposite of what it is” theme. The problem was – what’s the opposite of a desert? A Snow level? Well, we already had a Snow level in Light Albion and I didn’t think we’d get a second Snow level feeling unique enough. Then Mike Morton, a Senior Artist on the project nailed it – “Deserts are dry, so make it wet – set it in the rainforest”. Once we started exploring the implications of re-theming the Aurora level like this, it all fit into place. The cheery Auroran village at the start became a vine covered ruin with huge trees growing through the stonework, collapsed walls swallowed up by the surrounding jungle and birds fluttering through the canopy above. The sweeping dunes became claustrophobic pathways through dense forest, with foregotten statues and ruins poking out from beneath a thick carpet of undergrowth. Sure, the gameplay, the harder enemies and the change of pace is what is most important for players in the level – but it’s all the more sweeter when it feels like you’re in a completely new level.

Well, a year has passed since I first joined the Heroes team and it’s come so, so far from that first demo the guys knocked together for Creative Day. It is really good fun on Heroes, to work with a team so amazingly passionate and caring about the Fable universe and the game we’re making! And above all else avid about making a game that’s fun, light hearted and makes you smile (which sounds pretty Fable to me).

It is really good fun on Heroes, to work with a team so amazingly passionate and caring about the Fable universe and the game we’re making!

My birthday’s coming up again soon and this time round I’ll be spending it in Boston with Ted Timmins, showing Fable Heroes off at PAX East (Best. Birthday. EVER!!). If you’re in the area come along and check it out – we’ll be running Heroes Happy Hour from 1pm-2pm from 6 – 8 April. Beating me or Ted’s score will net you a t-shirt and the highest score of the Expo will win a custom Fable Heroes console!

  • http://www.facebook.com/people/Ryan-Grenier/100000263589860 Ryan Grenier

    Ok I think I missed something Dark Albion?was that supposed to be part of Fable 3?

    • This Fellow

       As I understand it, dark albion is a game mode for fable heroes. It makes the areas darker and creepier, and the gameplay harder.

  • Jadis232

    Sweet I’ll be there! Cant wait!

  • This Fellow

    At the lower left of the ‘design flow’ pic, is that a screenshot? If so, I don’t think we know that character yet.

  • Funslinger

    Wow, very nice read!  I hope the Team Tuesdays continue to be as fun and informative.

  • Jadis232

    So will you guys only be offering the game to play from 1-2 pm? or will it be playable all day and you guys just wont be there until 1?

  • Drakinian

    Nice :) .

    But who could the others be… I’d gues that the one under Garth would be Jack of Blades, the one under Scythe would be Whisper and then the one below Gabriel could be Theresa or something… otherwise I have no idea who the characters below Reaver and Gabriel could be… perhaps the one under Reaver is the fable III Reaver? ;)

  • Funslinger

    I remember Maze having much darker skin.  But still, that’s a nice surprise!  Wasn’t expecting that one.

    • http://www.facebook.com/frank.bitterman Frank Bitterman

      Hey Sushi; I don’t think I’ve ever seen Maze smile before either.  Maze was arguably the best “boss battle” in any of the games

  • Funslinger

    I don’t know why the comments on this article are semi-merged with the ones on the Team Tuesday article… but here’s my guess at the remaining Hero Dolls. Industrial Reaver, Jack of Blades, Whisper, and Ben Finn.

  • Zac Chap

    They should definately not make this, they should remake a game like Fable I, because Fable III was horrible. We need a good game.

    • http://www.facebook.com/people/Danny-Akenson/100002998812419 Danny Akenson

       They already remade Fable 1 with Fable: TLC and it would seem pointless to remake a game that was already remade.

  • DETHACE713

    I’m saying major swift, jack, logan and ben finn. Shouldn’t maze and garth have more will lines

  • AwesomeReaver

    Hm, I’m pretty sure the one under Reaver is Ben Finn. And I’m almost certain the one under Garth is Jack of Blades. Hm… I think the one under Scythe is Logan… Maybe…  And I have no clue on the last one, under Gabriel… Theresa?

    • AwesomeReaver

       Actually, the last one is probably Ben Finn… The one under Reaver… Well, I guess is industrial Reaver, since they look so similar… But then, where’s the hat?

    • This Fellow

      The suit doesn’t match, though. If they added logan, I don’t see any reason for making him wear anything else then the king suit.

      • AwesomeReaver

        Yeah! You’re right there. Hm, LOgan does have another outfit, that have been shown in trailers and on the FAble 3 loading screen, but it doesn’t quite match either. But I’m almost certain who it is now; I think it’s Whisper!

  • This Fellow

    I like the way maze looks. Though, Lucien using a sword? Bah.

  • RagdollHero

    My guesses for the remaining dolls are Jack of Blades (semi-confirmed), Paige and Ben Finn. Not sure about the fourth; I’d like to see Briar Rose, but don’t think she’ll be included. I also don’t think Theresa is one of the 12 dolls, but believe she will be unlocked through The Journey.

    I’m actually quite curious about next week’s reveal as the silhouette is almost a mirror image of Reaver’s.

    • RagdollHero

       Actually, does anyone else hope they build in some DLC hooks so that maybe we can some more dolls (and levels) after release?

      • This Fellow

        Perhaps we should wait till after they release the game before we ask for more content? It seems the logical thing to do.

        • RagdollHero

          I think you got me wrong. I’m not asking for more content just yet (you’re right, that something for after release); it just hit me that there are so many great characters in the Fable universe that it must have been really difficult to limit it to 12 so it must have crossed their mind.

          • This Fellow

            True, though they’d have to watch out with making their new combat styles. No one likes a bribe character.

    • MeltedSheepy

      I never really looked that closely at the one below Reaver, since I assumed straight away it would be Ben Finn. But come to think of it, the Silhouette is almost an exact mirror image of Reaver. Maybe it could be Shadow Reaver or something, like his connection to the shadow court you know? That would be interesting.

      • This Fellow

        I noticed the mirror thing as well, but having two reavers seems a bit odd, considering there are many other characters to choose from.

  • http://twitter.com/HollowSmiles13 Kendra Nunez

    My guess at the lineup is next is Ben Finn (or Fable III Reaver, though that would be redundant), Jack of Blades, Logan, and Barry. 

  • Sebas Tawil

    Next one could be: Swift, Reaver from Fable III or Finn

  • http://www.facebook.com/people/Danny-Akenson/100002998812419 Danny Akenson

    If the next one is Industrial Reaver, I’m gonna die a little bit inside. But, I think the one under Garth is Theresa, or Jack of Blades.(But it would make more sense if Jack of Blades is a secret character that you unlock after beating Dark Albion.) I don’t know what the other 3 could be, though.

  • Julia Massimi

    The next one is probably Ben Finn

  • Funslinger

    I’m starting to suspect that the next-to-last Hero is actually the child Hero from the beginning of Fable 2.  Any thoughts?

    • DETHACE713

      I suppose its possible, but I doubt theyd cast out a character with another base hero unless they’re going for the whole toy weapon dynamic. I’ve noticed that all the charcters are facing forward. So if it were logan or the child hero the hair wouldn’t stick out on one side. I’m thinking it might be whisper now, but who knows. Why am I the only one who thinks the one under reaver is major swift.

      • http://twitter.com/HollowSmiles13 Kendra Nunez

        But whisper doesn’t have any hair, and by looking at the top of the silhouette’s head, you can clearly see that it does have hair.
        I’m not sure any more whether it’s Logan or not now, though. What you say does make sense.

        • DETHACE713

          I was thinking it could be an earring or something. That one seems to be the hardest to determine.

          • This Fellow

            Notice how gabriel has an earring, but his doll doesn’t. I don’t know what else it could be, though. I guessed M. swift at first, but that would probably have ment his mustache showing at both sides.

        • Drakinian

          I’m pretty sure Whisper has hair… are you confusing her for the Auroran woman perhaps?

      • PrismaticBullet

         i thought that too lol

  • http://www.facebook.com/MayorofGutterTown Sarah E. James

    Ben, Jack, not sure, and Barry Hatch :U

    Also, why are Reaver and Garth’s eyes brown? They are blue. Same with Maze. If I recall, he had glowy blue eyes.

    • This Fellow

      I think maze-doll’s eyes are purple.

  • http://www.facebook.com/MayorofGutterTown Sarah E. James

    Kendra, we have already established it’s not Logan. He’d have the same outfit (but silhouetted) as the hero in the first square and oh this was after we discussed that okay.

  • http://www.facebook.com/people/Danny-Akenson/100002998812419 Danny Akenson

    Next is Ben Finn.

  • http://www.facebook.com/profile.php?id=1455082155 Jason Jordan

    Who is Gabriel, I played all of the fables and never heard of him!!!! Someone please remind me. XD

  • http://www.facebook.com/profile.php?id=1455082155 Jason Jordan

    Garth’s eyes are definitely blue. O.o 
    Not sure about Reaver’s. XD